Note to self: adjust 3ds Max units setup to meters.

Development Blog
Since we’re building the game from the ground up, we also need to create custom graphics. And more important, acceptable graphics that can be produced in a limited amount time. This means that the models have to stay low poly and there can be no rigging or complex animation. I also intent to avoid complex texture work.
That why I decided to replace the humanoid heroes with vehicles, existing of a body, a turret and a bunch of wheels. And since I’m a sucker for science fiction they or going to be space vehicles, suitable to ride Mars to be exact.
This project is a collaboration between Tom van Kruijsbergen & Django den Boer who are both graduate students at Utrecht School Of Arts, Game Design And Development Master Degree.
Our goal is to build a game that can be used as prototype and proof of concept for our research subjects
The purpose of this blog is to archive all research, design & development for personal use, our teachers and everybody else who is interested in what we do.