It’s been almost a week since we posted or last message, but we have not stood still at all. Last weeks prototype contained not much more then basic character navigation and the ability to collect orbs. Off course we added some mechanics in the meantime. Core mechanics are in place and working, the game has a win/lose condition. Overall, the game is playable and mostly enjoyable. So we are now mainly playtesting and iterating on what we have, focussing heavily on character class abilities,balance, and the level design obviously.
That’s all for now.
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